the past week I’ve been back on the EGV2 path. The first major update is that Tim has given PX a new body:
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He looks like a real person! The 7-sided blob body is gone… forever.
I’ve been working on one of the ‘set piece’ levels. It’s going pretty well so far – we’ve got those nice dynamic shadows, moving staircases, gingerbread men, and a whole load more.. I’m about to put some heavy machinery in and actually start shaping the puzzles… it’s a fairly isolated area in some respects, so it doesn’t have to rely on, or have any major implications on other areas of the game….which is good for design freedom here.
The preview build is still coming along… we’re planning that it’ll showcase the first 5-10 minutes of the game, our new graphics and new interface.. it’s not too puzzle heavy or difficult, as it’s the very first section of the game.
Not much else to report on..everything progressing fairly solidly. Oh – We’ve also got the new “objectives and inventory” screen in.. it’s much less intrusive than previously.. More soon!
